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How To Cheat Money Empire Total War

i don't think ther is a mod and total war has no cheats

Get trade deals, go to Africa or Indonesia for spices.

Pier

29 Apr, 2018 @ 2:01pm

download
Cheat Engine 6.4

do a google search for "Empire: Total War Infinity"

Didz

2 May, 2018 @ 12:45pm

It's simple. Mod the startpos file to give your faction, oh I don't know, 100,000,000 starting treasury.

Alternatively Focus on trade,destroy the pirates as soon as the game starts ,ocuppy all nodes as you can even if with non trade ships until you get them to the nodes so nobody else takes them,get a foot hold in india if you are not playing as Portugal/Holland/France or UK and expand using the trade money. you can easily get over 500 000 trade income per turn at a later stage.

Originally posted by II Kabwards II:

It's simple. Mod the startpos file to give your faction, oh I don't know, 100,000,000 starting treasury.

"Mod the startpos"??? where's that, how's it done?

Originally posted by Pier:

download
Cheat Engine 6.4

download
Cheat Engine 6.4 where and how?

Alwyn

7 May, 2018 @ 8:05am

Didz

7 May, 2018 @ 3:26pm

Originally posted by Levi o Lusitano|3FJR|:

Alternatively Focus on trade,destroy the pirates as soon as the game starts ,ocuppy all nodes as you can even if with non trade ships until you get them to the nodes so nobody else takes them,get a foot hold in india if you are not playing as Portugal/Holland/France or UK and expand using the trade money. you can easily get over 500 000 trade income per turn at a later stage.

This is such a powerful strategy that I hamper myself with a house rule that says I'm not allowed to occupy more than one trade zone in each trade theatre. That way at least your allies and friends get to make some money, only your enemies starve to death.:steammocking:

Originally posted by Didz:

Originally posted by Levi o Lusitano|3FJR|:

Alternatively Focus on trade,destroy the pirates as soon as the game starts ,ocuppy all nodes as you can even if with non trade ships until you get them to the nodes so nobody else takes them,get a foot hold in india if you are not playing as Portugal/Holland/France or UK and expand using the trade money. you can easily get over 500 000 trade income per turn at a later stage.
This is such a powerful strategy that I hamper myself with a house rule that says I'm not allowed to occupy more than one trade zone in each trade theatre. That way at least your allies and friends get to make some money, only your enemies starve to death.:steammocking:

I always end up going to a trade node to late and some randomcountry like Georgie has everything for some reason.

Didz

7 May, 2018 @ 3:56pm

Originally posted by Dr. Henry Jones Jr:

Originally posted by Didz:

This is such a powerful strategy that I hamper myself with a house rule that says I'm not allowed to occupy more than one trade zone in each trade theatre. That way at least your allies and friends get to make some money, only your enemies starve to death.:steammocking:

I always end up going to a trade node to late and some randomcountry like Georgie has everything for some reason.

Yeah! I know what you mean.

I personally like to let the other nations deal with the pirates occupying the trade zones, as i rarely have either the naval technology or the money to create fleets capable of taking on the pirate galleon's early in the game. So, like you I find unless I time it perfectly I arrive at a trade zone with all of the trade ports already occupied by random neutral nations.

What I normally do then is just camp the trade lane through the zone with an unimportant vessel (like a frigate or sloop) and use it to ninja a trade port as soon as one is left unoccupied. Usually because a war has broken out between two of the neutrals and they either withdraw their trade fleet or one destroys the other. Either that or eventually I end up going to war with one of them anyway, in which case I can just send a fleet to take it.

Last edited by Didz; 8 May, 2018 @ 3:13am

Originally posted by Didz:

Originally posted by Dr. Henry Jones Jr:


I always end up going to a trade node to late and some randomcountry like Georgie has everything for some reason.
Yeah! I know what you mean.

I personally like to let the other nations deal with the pirates occupying the trade zones, as i rarely have either the naval technology or the money to create fleets capable of taking on the pirate galleon's early in the game. So, like you I find unless I time it perfectly I arrive at a trade zone with all of the trade ports already occupied by random neutral nations.

What I normally do then is just camp the trade lane through the zone with an unimportant vessel (like a frigate or sloop) and use it to ninja a trade part as soon as one is left unoccupied. Usually because a war has broken out between two of the neutrals and they either withdraw their trade fleet or one destroys the other. Either that or eventually I end up going to war with one of them anyway, in which case I can just send a fleet to take it.

I gave up on sending fleets early, they cost too much to produce, when that money could be spent on investments that help you over time and are less volatble. It's more frustrating when ou have a spice or ivory monopoly and pirates come outof no where with a dozen galleons.

How To Cheat Money Empire Total War

Source: https://steamcommunity.com/app/10500/discussions/0/1696045708656322285/

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